Attach a saved scene as an incident's building model — its rooms, openings, and painted fire and smoke copy over as a snapshot, not a live link.
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What this does not do
the attach is a **copy taken at that moment, not a live link** — editing the scene afterward changes nothing on the incident until you deliberately re-attach. Furnishings do not carry over; exterior AND interior doors and windows do (Phase 221 / ATTACH-01 — the earlier "interior openings do not carry" line was stale, corrected 2026-09-10); fire and smoke do, breaches and hoarding do not. The app tells you exactly what did and did not carry, every time.
Build a structure once in the scene editor and reuse it across every drill instead of re-tracing the same footprint each time. Attaching a saved scene copies that work onto an incident as its building model — geometry, room names, and any fire or smoke you painted included.
Find it in the floor plan panel
Open the left panel's floor plan tab. Next to the Scene Editor button sits the attach control: Use a saved scene if nothing is attached yet, or a card reading Scene in use with the scene's name if one already is. Click it to open a list of your department's saved scenes. A scene whose stored address matches the incident's carries an Address match badge and sorts to the top; everything else follows, most recently edited first.
What comes across
Pick a scene and the modal tells you up front: it's copied into the incident as its building model. That copy includes:
The building itself, as this incident's 3D model in the aerial and 3D scene views.
Rooms from the scene, added to the floor plan and carrying the names you gave them there.
Openings, exterior and interior, placed on the floor plan as doors and windows.
Any fire or smoke you painted in the scene editor, copied in as real, editable conditions — present from the very start of the drill clock.
What doesn't
Furnishings, breaches, and hoarding don't — the scene editor and the floor plan don't model the same set of objects — and a breach or hoarding condition you painted is counted and reported, never silently dropped. An interior wall the model can't build in 3D is reported the same way.
The attached-scene card lists whatever didn't carry, as plain lines under the scene's name rather than a single generic notice. A scene that carried across cleanly has no lines to show.
Changing or removing the attachment
Change scene picks a different saved scene; Remove scene detaches the current one. Both ask you to confirm first, because both are destructive to something.
Re-attaching replaces the building model, any manual edits you made to it, and the rooms and conditions the previous attachment copied in — rooms and conditions you added yourself are kept. A room name you set on the floor plan survives a re-attach, unless the new scene names that same room — the scene's name wins there. If the new scene has rooms, its footprint also replaces the floor-plan outline so the rooms line up; that shifts any hoselines drawn on the floor plan to match, though hoselines on the map itself don't move, since those are anchored to real coordinates.
Removing a scene returns the building model to map data, clears those manual edits, and removes the rooms and conditions it copied in — including any growth timeline on a room it painted. Your traced floor-plan outline from before the attach comes back. Either action leaves the saved scene itself untouched.
Fire growth timelines from a scene
A growth timeline authored on a scene's fire carries over with the attach, but it only replays on a training drill — the same rule that applies to any hand-authored timeline. See Author fire growth and knockdown for how those timelines work, and Run a timed drill for setting up the drill it attaches to.